Rm2k3 Version 1.11 is Up! - RPG Maker 2003 (2024)

Author: Archeia, published 8 years ago,

[h1]Rm2k3 Changelog[/h1][url=https://docs.google.com/document/d/1sXlXZIXdjxVq5gh_lPFuFLMbMRzZe4BKPpRI13ZD2Qc/edit]Full Changelog can be seen here![/url][h1]Added[/h1][b]Editor only[/b][list][*]Incremental keyboard search in listboxes: It’s now possible to search in listboxes by entering the first characters of an item’s name - until now, only searching for the first character worked (and it didn’t even work correctly, see Fixes). Backspace also works. Advancing by pressing the first letter multiple times works as well.[*]After an editor update, a changelog is now displayed.[*]The editor now offers to upgrade projects which use an older runtime engine version, and a changelog of the engine is displayed. Breaking changes are highlighted using a “[!]” prefix. There are also a few more checks and warnings (such as when opening an RM2k project).[*]Option “Explore Project Folder” in “Project” menu.[/list][b]Editor and engine[/b][list][*]The title screen is now optional (can be changed in the System tab of the database). If disabled, a new game will always be started automatically, where one may display their own title screen.[*]If the “Show Title Screen” option in the “Game” menu is disabled while the title screen is disabled in the database, the load menu will be called automatically upon testplay.[*]Event commands “Open Load Menu”, “Exit Game”, “Toggle ATB Wait Mode”, “Toggle Fullscreen Mode”, “Open Video Options”.[*]Conditional branch type “Other”, with options “Savestate is available”, “Playtest mode is active”, “ATB mode is ‘Wait ON’”, “Fullscreen mode is active”.[/list][b]Engine only[/b][list][*]Improved screen display: F5 can be used to open the video options. Options can be saved as default and are then used for all games. The video options can also be accessed through the window’s system menu.[*]Window mode now also allows for x3 and x4 zoom, as well as interpolation.[*]For the new fullscreen mode (GDI rendering), options for interpolation, uneven pixel sizes vs. integer scaling, and aspect ratio have been added.[*]An option to use the old DirectDraw fullscreen mode has been added, because this mode works better for some users, mostly on older machines.Option to show FPS in title bar or top-left of screen (through F5 settings).[*]Transparent windows can now be used together with the battle layout A as well. In battle, the windows will still be opaque, but on the map, they will be transparent.[*]The transparent windows setting now also affects the title screen.Messages where some dynamic value is inserted in the middle (gold obtained, inn messages) are now intelligently inserting or not inserting spaces between the individual parts of the message. No leading space will be shown if the left string is empty, and no string between the middle and the right part will be shown if the right string starts th wia punctuation character.[*]The “Y” key has now the function of an additional confirm button (such as Space, Enter and “Z”), so that it sits next to the “X” key on QWERTZ keyboards as well.[/list][h1]Changed[/h1][b]Editor only[/b][list][*]The “Find” menu item was renamed to “Search”.[*]In-editor bitmap font is now RPG2000G instead of RPG2000 because a serifless font is easier to read.[*]The checkbox for transparent windows in the database has been moved from the Battle Screen tab to the System tab because it affects windows outside the battle as well.[*]The game menu item “Change” is now called “Row”.[*]All damage multiplicator values for elements (A-E) can now range from -9,999% to +99,999%.[/list][b]Editor and engine[/b][list][*]The game fonts are now not extracted to the harddisk every time the software is run, but loaded in-memory instead.[/list][b]Engine only[/b][*]F5 now opens the video options (see above).[*]Enemies are now flashed a bit more intensely when they do their action.[*]Enemy skill windows are now visible a bit longer.[/list]And more! We reached the Steam announcement limit. So please check the changelog later or the update window in Rm2k3!

Game

RPG Maker 2003

Released 1 year ago

92.55 / 100

537 reviews

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FAQs

Is RPG Maker 2003 easy? ›

This legendary game development engine is both highly affordable and easy to use, and it remains one of the most popular RPG Maker installments to date. It is the first engine in the series to employ a sideview battle system similar to the classic RPGs of the early-to-mid 90s.

What is the best RPG Maker version for beginners? ›

RPG Maker VX Ace is one of our most popular engines and for good reason. It's intuitive and easy to pick up, and has one of the largest libraries of assets and scripts available! A great starter engine for beginners and still powerful enough for developers.

What version of RPG Maker to use? ›

Released in 2020, RPG Maker MZ is the latest version. It builds upon MV's foundation, offering improved mapping tools, event management systems, and enhanced battle systems. Its plugin manager is more robust, making it easier to use custom JavaScript code to extend your game's functionality.

Is RPG Maker XP easy? ›

Easy to Use

You might think it's hard to make great games, but it's a breeze when you use RPG MAKER XP. First, make a map that will serve as the stage for your adventure, then set up your heroes, enemy monsters, items, magic-everything you need for a good RPG creation.

Does RPG Maker 2003 require coding? ›

RPG Maker is a software that allows you to create your own role-playing games (RPGs) without any coding knowledge.. Also if you're making RPGs anyway, it's useful to have a base to work off.

What is the oldest version of RPG Maker? ›

According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series, although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988.

Is RPG Maker Legal? ›

Yes, your purchase of RPG Maker MZ includes the license to make commercial games with the engine.

Is RPG Maker free forever? ›

Answer. No, RPG Maker is not completely free. However, there are various versions of the software, and some may offer free trials. Many versions of RPG Maker, such as RPG Maker MV or RPG Maker VX Ace, require a purchase for full access to their features.

What is the difference between RPG Maker 2000 and 2003? ›

Based on RPG Maker 2000, it builds upon the old RPG Maker 2000 features and includes new features such as an improved default tileset with more detailed graphics, a new third person side-view active battle system, and additional database options. Most of the features present in RPG Maker 2000 are in RPG Maker 2003.

What language is RPG Maker 2003? ›

RPG Maker XP, VX, and VX Ace: These versions of RPG Maker use Ruby as their scripting language. The particular version of Ruby used is called RGSS (Ruby Game Scripting System), with each version having its own improvements and changes (RGSS for XP, RGSS2 for VX, and RGSS3 for VX Ace).

What is better than RPG Maker? ›

Explore other competing options and alternatives. Other important factors to consider when researching alternatives to RPG Maker VX Ace include projects and content. The best overall RPG Maker VX Ace alternative is Godot. Other similar apps like RPG Maker VX Ace are Unity, Unreal Engine, Blender, and GameMaker.

Can I sell my RPG Maker MV game? ›

Yes, and yes. Provided you follow credit requirements and such, and whatever rules need to be followed as a Steamworks developer, you can sell games made with RPG Maker MV on Steam, the Play Store, itch.io, and other places.

Is RPG Maker easy to learn? ›

RPG Maker is a game development engine designed specifically for the creation of 2D role-playing games. Its ease of use is one of its most significant selling points, making it accessible even to those with little to no programming experience.

Do you need coding knowledge for RPG Maker? ›

In summary, no, RPG Maker does not require coding for most of its functionalities and is quite accessible for beginners.

How easy is RPG Maker to use? ›

User-Friendly Interface

The interface of RPG Maker provides a straightforward drag-and-drop system for placing tiles and characters into the game world. It features logical menus and pre-built systems for common RPG mechanics like inventory, quests, and combat, which significantly reduce the complexity of game design.

How easy is it to make an RPG? ›

Making a roleplaying game doesn't have to be difficult. There are so many tools, guides and ways to make and present your game to the world. Making a game is only as difficult as any other project - as long as you have the determination to finish a project, and the willingness to learn, anyone can make an RPG.

What language does RPG Maker 2003 use? ›

RPG Maker XP, VX, and VX Ace: These versions of RPG Maker use Ruby as their scripting language. The particular version of Ruby used is called RGSS (Ruby Game Scripting System), with each version having its own improvements and changes (RGSS for XP, RGSS2 for VX, and RGSS3 for VX Ace).

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